Friday 14 January 2011

eXistenZ

This film officially wrinkled my brain for lack of better words, which I suppose was the intention of the director. However I doubt he intended for the film to be watched by university students capable of laughing at the slightest bit of deranged innuendo. Anyway, I'm not here to review the film, I'm here to discuss what the purpose of watching it was in terms of narrative, interactivity and convergence.

Narrative- The storyline is filled with plot twists, the largest of which is when the protagonists finish the "game" and leave eXistenZ to reveal that all of this was a different game, transCendenZ. This then rasies the question, how do we know that we're not in a game right now? When I left the lecture I immediately said to myself "40% Matrix, 50% Inception and 10% any film with Jude Law."

Interactivity- I think the best part of the film to express this would be when Allegra convinces Ted to keep playing, stating "There's nothing happening here. We're safe. It's boring." That's exactly why people play video games, because there's nothing better to do and they have the ability to take whoevers playing somewhere else, and I'm not saying they need to be as elaborate as the one in the film, when i was a kid I could play Crash Bandicoot for days and not get bored.

As for convergence I'm not entirely sure what it means...


Happy New Year!

1 comment:

  1. well okay but considering the film was made 10 years before inception, at the same time as the matrix then i want you to go back to inception and calculate the existenz percentage and not the other way around

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